FANDOM


D3D_PICK_CAMERA

This command is equivalent of the DBPro command 'PICK SCREEN', This version will work the the orthographic projection camera. If you do not supply an optional camera number the current camera will be used.

Use the D3D_VECTOR_X, D3D_VECTOR_Y, and D3D_VECTOR_Z to retrieve the pick vectors.

SYNTAX

D3D_PICK_CAMERA [Camera,]X, Y, Distance

Community content is available under CC-BY-SA unless otherwise noted.