FANDOM



This command will make an object use normal collision.

Syntax
DELETE OBJECT COLLISION BOX Object Number
Parameters
Object Number

Integer
THE object number

Returns

This command does not return a value.

Example Code
sync on : sync rate 60 : hide mouse:cls 0

autocam off

set global collision on

ObjectNumber=1

SecondObject=2

make object sphere ObjectNumber,10

color object ObjectNumber,rgb(0,255,0)

position object ObjectNumber, 0,0,0

make object cone secondObject,10

xrotate object secondObject,90

fix object pivot secondObject

color object SecondObject,rgb(255,0,0)

position object SecondObject, 15,0,0

make object collision box ObjectNumber, -5,-5,-5,5,5,5,0

make object collision box SecondObject, -5,-5,-5,5,5,5,0

while mouseclick()=0

set cursor 0,0

if leftkey()=1 then turn object left SecondObject,1

if rightkey()=1 then turn object right SecondObject,1

if upkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,1

if downkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,-1

if spacekey()=1 then move camera 0,1

if returnkey()=1 then position object SecondObject,15,0,0

if OBJECT COLLISION(SecondObject,0)

print "OBJECT COLLISION"

print "GET OBJECT COLLISION X",GET OBJECT COLLISION X()

print "GET OBJECT COLLISION Y",GET OBJECT COLLISION y()

print "GET OBJECT COLLISION Z",GET OBJECT COLLISION z()

print "OBJECT COLLISION CENTER X",OBJECT COLLISION CENTER X(ObjectNumber)

print "OBJECT COLLISION CENTER Y",OBJECT COLLISION CENTER Y(ObjectNumber)

print "OBJECT COLLISION CENTER Z",OBJECT COLLISION CENTER Z(ObjectNumber)

print "OBJECT COLLISION RADIUS",OBJECT COLLISION RADIUS(ObjectNumber)endif

sync

endwhile

delete object collision box ObjectNumber

delete object collision box SecondObject

set global collision off

delete object ObjectNumber

delete object SecondObject

end
Community content is available under CC-BY-SA unless otherwise noted.