This command will direct all 2D drawing activity to the camera, rather than the default behaviour of sending such activity to the backbuffer.
DRAW TO CAMERA
This command does not return a value.
Using this command will send text, 2D art, image pasting and sprites to the camera zero image if the SET CAMERA TO IMAGE is used for camera zero.
DRAW TO CAMERA PRINT "HELLO" WAIT KEY
|DRAW TO CAMERA Camera Number|
|This command will redirect all standard drawing/rendering operations to the specified camera.
Using this command is identical to using the SET CURRENT BITMAP with a negative value.