This command will construct a 3D object from a sphere mesh.
Syntax |
MAKE OBJECT SPHERE Object Number, Size MAKE OBJECT SPHERE Object Number, Size, Rows, Columns
Parameters |
Object Number
Integer
The object number Size
Float
The size Rows
Integer
The rows Columns
Integer
The columns
Returns |
This command does not return a value.
Description |
The mesh is used as the root limb for the 3D object. The 3D object will be constructed untextured and such models will appear white when displayed. The parameters should be specified using integer values. Ensure what specifying additional resolution to the object, you do not exceed the maximum size allowed, which depends on the resulting vertex data required to create the object. Normally, a single limb within an object has a maximum size of 21845 polygons. Be aware that creating large object numbers reserves a large jump table in memory which may affect overall initialisation speed. Use small object numbers where possible.
Example Code |
sync on sync rate 120 hide mouse cls 0 ObjectNumber=1 make object sphere ObjectNumber,10 color object ObjectNumber,rgb(0,0,255) while mouseclick()=0 set cursor 0,0 if scancode()>1 and scancode()<8 then if object exist(ObjectNumber)=1 then delete object ObjectNumber if inkey$()="1" then make object cube ObjectNumber,10:color object ObjectNumber,rgb(0,0,255) if inkey$()="2" then make object box ObjectNumber,10,10,20:color object ObjectNumber,rgb(0,0,255) if inkey$()="3" then make object cylinder ObjectNumber,10:color object ObjectNumber,rgb(0,0,255) if inkey$()="4" then make object cone ObjectNumber,10:color object ObjectNumber,rgb(0,0,255) if inkey$()="5" then make object plain ObjectNumber,10,10:color object ObjectNumber,rgb(0,0,255) if inkey$()="6" then make object triangle ObjectNumber, 0, 0, 0, 5, 5, 0, 0, 5, 0:color object ObjectNumber,rgb(0,0,255) xrotate object ObjectNumber,wrapvalue(object angle x(ObjectNumber)+1) yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1) sync endwhile delete object ObjectNumber end