FANDOM



This command will construct a 3D object from values that describe a single triangle mesh.

Syntax
MAKE OBJECT TRIANGLE Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3
Parameters
Object Number

Integer
The object number X1 Float
The first 3d point position x Y1 Float
The first 3d point position y Z1 Float
The first 3d point position z X2 Float
The second 3d point position x Y2 Float
The second 3d point position y Z2 Float
The second 3d point position z X3 Float
The third 3d point position x Y3 Float
The third 3d point position x Z3 Float
The third 3d point position x

Returns

This command does not return a value.

Description

The mesh is used as the root limb for the 3D object. The 3D object will be constructed untextured and such models will appear white when displayed. The object number should be specified using an integer value and the 3D coordinates specified using real values.

Example Code
sync on

sync rate 120

hide mouse

cls 0

ObjectNumber=1

make object sphere ObjectNumber,10

color object ObjectNumber,rgb(0,0,255)

while mouseclick()=0

set cursor 0,0

if scancode()>1 and scancode()<8 then if object exist(ObjectNumber)=1 then delete object ObjectNumber

if inkey$()="1" then make object cube ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)

if inkey$()="2" then make object box ObjectNumber,10,10,20:color object ObjectNumber,rgb(0,0,255)

if inkey$()="3" then make object cylinder ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)

if inkey$()="4" then make object cone ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)

if inkey$()="5" then make object plain ObjectNumber,10,10:color object ObjectNumber,rgb(0,0,255)

if inkey$()="6" then make object triangle ObjectNumber, 0, 0, 0, 5, 5, 0, 0, 5, 0:color object ObjectNumber,rgb(0,0,255)

xrotate object ObjectNumber,wrapvalue(object angle x(ObjectNumber)+1)

yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1)

sync

endwhile

delete object ObjectNumber

end
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