This command will alter the material diffuse component of the object.
Syntax |
SET OBJECT DIFFUSE Object Number, Color Value SET OBJECT DIFFUSE Object Number, Color Value, VertexDiffuseMode
Parameters |
Object Number
Integer
The object number Color Value
Dword
This command will alter the material diffuse component of the object VertexDiffuseMode
Integer
This value is an integer number such as 1.
Returns |
This command does not return a value.
Description |
The diffuse component makes up one of the factors that controls the final colour of the object, specifically the amount of light it receives from all available light sources. Can be used on INSTANCED OBJECTS, but if ALPHA MAPPING used, it will carry alpha in diffuse value.
Example Code |
sync on : sync rate 60 : hide mouse:cls 0:color backdrop 0 fog on:fog color 0:set ambient light 50 ObjectNumber=2:ImageNumber=2 wire=0:trans=0:cull=0:fliter=0:light=0:fog=0:ambient=0 set global object creation 0 set dir "models" load object "ast4.x",ObjectNumber set object specular ObjectNumber,0 rotate object ObjectNumber,270,0,0 set dir ".." while mouseclick()<>2 SET OBJECT DIFFUSE ObjectNumber,rgb(0,0,255),0 if mouseclick()=1 then yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1) sync endwhile while mouseclick()=1:endwhile delete object ObjectNumber end